VSLib
Simple, powerful VScript Library for L4D2
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- i -
Ignite() :
VSLib.Entity
Incapacitate() :
VSLib.Player
Infected() :
VSLib.EasyLogic.Players
Input() :
VSLib.Entity
InputColor() :
VSLib.Entity
IsAlive() :
VSLib.Entity
,
VSLib.Player
IsBlinking() :
VSLib.HUD.Item
IsBot() :
VSLib.Entity
IsBound() :
VSLib.HUD.Item
IsDead() :
VSLib.Player
IsDying() :
VSLib.Player
IsEntityInAir() :
VSLib.Entity
IsEntityValid() :
VSLib.Entity
IsFlagSet() :
VSLib.HUD.Item
IsFrustrated() :
VSLib.Player
IsGhost() :
VSLib.Player
IsHangingFromLedge() :
VSLib.Player
IsHidden() :
VSLib.HUD.Item
IsHuman() :
VSLib.Entity
IsIncapacitated() :
VSLib.Player
IsInEndingSafeRoom() :
VSLib.Player
IsNearStartingArea() :
VSLib.Player
IsOnFire() :
VSLib.Player
IsPlayer() :
VSLib.Entity
IsPlayerEntityValid() :
VSLib.Player
IsPressingAttack() :
VSLib.Entity
IsPressingBackward() :
VSLib.Entity
IsPressingButton() :
VSLib.Entity
IsPressingDuck() :
VSLib.Entity
IsPressingForward() :
VSLib.Entity
IsPressingJump() :
VSLib.Entity
IsPressingLeft() :
VSLib.Entity
IsPressingReload() :
VSLib.Entity
IsPressingRight() :
VSLib.Entity
IsPressingShove() :
VSLib.Entity
IsPressingUse() :
VSLib.Entity
IsPressingWalk() :
VSLib.Entity
IsPressingZoom() :
VSLib.Entity
IsSurvivorTrapped() :
VSLib.Player
IsValidFireWeapon() :
VSLib.Utils
IsValidMeleeWeapon() :
VSLib.Utils
IsValidWeapon() :
VSLib.Utils
Generated on Thu Jun 5 2014 22:21:38 for VSLib by
1.8.7