| AddThinkFunction(function func) | VSLib.Entity | private |
| AttachOther(Entity otherEntity, bool teleportOther) | VSLib.Entity | private |
| AttachParticle(string particleName, double duration) | VSLib.Entity | private |
| BotAttack(Entity otherEntity) | VSLib.Entity | private |
| BotMoveOtherToThis(Entity otherEntity) | VSLib.Entity | private |
| BotMoveToLocation(Vector newpos) | VSLib.Entity | private |
| BotMoveToOther(Entity otherEntity) | VSLib.Entity | private |
| BotReset() | VSLib.Entity | private |
| BotRetreatFrom(Entity otherEntity) | VSLib.Entity | private |
| Break() | VSLib.Entity | private |
| CanTraceToOtherEntity(Entity otherEntity, double height=5.0) | VSLib.Entity | private |
| ChangeBotEyes(bool hasEyes) | VSLib.Entity | private |
| ConnectOutput(string output, function func) | VSLib.Entity | private |
| GetAngles() | VSLib.Entity | private |
| GetBaseEntity() | VSLib.Entity | private |
| GetBaseIndex() | VSLib.Entity | private |
| GetClassname() | VSLib.Entity | private |
| GetDistanceToGround() | VSLib.Entity | private |
| GetEyeAngles() | VSLib.Entity | private |
| GetEyePosition() | VSLib.Entity | private |
| GetHealth() | VSLib.Entity | private |
| GetIndex() | VSLib.Entity | private |
| GetLocation() | VSLib.Entity | private |
| GetLookingEntity() | VSLib.Entity | private |
| GetLookingLocation() | VSLib.Entity | private |
| GetName() | VSLib.Entity | private |
| GetOwnerEntity() | VSLib.Entity | private |
| GetPosition() | VSLib.Entity | private |
| GetPressedButtons() | VSLib.Entity | private |
| GetRawHealth() | VSLib.Entity | private |
| GetScriptScope() | VSLib.Entity | private |
| GetSenseFlags() | VSLib.Entity | private |
| GetTeam() | VSLib.Entity | private |
| GetVelocity() | VSLib.Entity | private |
| Hurt(int value, int dmgtype=0, string weapon="", Entity attacker=null, double radius=64.0) | VSLib.Entity | private |
| HurtAround(int value, int dmgtype=0, string weapon="", Entity attacker=null, double radius=64.0, object[] ignoreEntities=null) | VSLib.Entity | private |
| HurtTime(int value, int dmgtype, double interval, double time, string weapon="", Entity attacker=null, double radius=64.0) | VSLib.Entity | private |
| Ignite(double time) | VSLib.Entity | private |
| Input(string input, string value="", double delay=0, Entity activator=null) | VSLib.Entity | private |
| InputColor(int red, int green, int blue) | VSLib.Entity | private |
| IsAlive() | VSLib.Entity | private |
| IsBot() | VSLib.Entity | private |
| IsEntityInAir() | VSLib.Entity | private |
| IsEntityValid() | VSLib.Entity | private |
| IsHuman() | VSLib.Entity | private |
| IsPlayer() | VSLib.Entity | private |
| IsPressingAttack() | VSLib.Entity | private |
| IsPressingBackward() | VSLib.Entity | private |
| IsPressingButton(int btn) | VSLib.Entity | private |
| IsPressingDuck() | VSLib.Entity | private |
| IsPressingForward() | VSLib.Entity | private |
| IsPressingJump() | VSLib.Entity | private |
| IsPressingLeft() | VSLib.Entity | private |
| IsPressingReload() | VSLib.Entity | private |
| IsPressingRight() | VSLib.Entity | private |
| IsPressingShove() | VSLib.Entity | private |
| IsPressingUse() | VSLib.Entity | private |
| IsPressingWalk() | VSLib.Entity | private |
| IsPressingZoom() | VSLib.Entity | private |
| Kill() | VSLib.Entity | private |
| KillDelayed(double seconds) | VSLib.Entity | private |
| KillHierarchy() | VSLib.Entity | private |
| Push(Vector vec) | VSLib.Entity | private |
| RemoveAttached(Entity otherEntity) | VSLib.Entity | private |
| SetAlpha(int value) | VSLib.Entity | private |
| SetAngles(double x, double y, double z) | VSLib.Entity | private |
| SetAngularVelocity(object vec) | VSLib.Entity | private |
| SetAttachmentPoint(Entity otherEntity, string attachment, bool bShouldMaintainOffset) | VSLib.Entity | private |
| SetBaseVelocity(object vec) | VSLib.Entity | private |
| SetColor(int red, int green, int blue, int alpha) | VSLib.Entity | private |
| SetDamageFilter(object value) | VSLib.Entity | private |
| SetEffects(int value) | VSLib.Entity | private |
| SetEntityRenderAmt(int value) | VSLib.Entity | private |
| SetFriction(double value) | VSLib.Entity | private |
| SetGlobalName(string name) | VSLib.Entity | private |
| SetGravity(double value) | VSLib.Entity | private |
| SetHealth(int value) | VSLib.Entity | private |
| SetKeyValue(string key, object value) | VSLib.Entity | private |
| SetLocation(vec) | VSLib.Entity | private |
| SetMaxHealth(int value) | VSLib.Entity | private |
| SetModelIndex(int value) | VSLib.Entity | private |
| SetNextThinkTime(double value) | VSLib.Entity | private |
| SetParentName(string name) | VSLib.Entity | private |
| SetPosition(double x, double y, double z) | VSLib.Entity | private |
| SetRawHealth(int value) | VSLib.Entity | private |
| SetRenderEffects(int value) | VSLib.Entity | private |
| SetRenderMode(int value) | VSLib.Entity | private |
| SetResponseContext(object value) | VSLib.Entity | private |
| SetSenseFlags(int flags) | VSLib.Entity | private |
| SetShadowCastDistance(double value) | VSLib.Entity | private |
| SetSpawnFlags(int flags) | VSLib.Entity | private |
| SetSpeed(double value) | VSLib.Entity | private |
| SetTarget(string value) | VSLib.Entity | private |
| SetVelocity(Vector vec) | VSLib.Entity | private |
| SetVelocityKV(object vec) | VSLib.Entity | private |
| SetVisible(bool canSee) | VSLib.Entity | private |
| SetWaterLevel(int lvl) | VSLib.Entity | private |
| Spin(Vector vec) | VSLib.Entity | private |
| Teleport(Vector vec) | VSLib.Entity | private |
| TeleportTo(Entity otherEntity) | VSLib.Entity | private |
| Use(Entity otherEntity) | VSLib.Entity | private |
| UsedByOther(Entity otherEntity) | VSLib.Entity | private |
| UseOther(Entity otherEntity) | VSLib.Entity | private |
| Vomit() | VSLib.Entity | private |