VSLib
Simple, powerful VScript Library for L4D2
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VSLib.Player Member List
This is the complete list of members for
VSLib.Player
, including all inherited members.
AllowPickups
(long int BTN_PICKUP, long int BTN_THROW)
VSLib.Player
private
BeginValvePickupObjects
(string pickupSound="Defibrillator.Use", string throwSound="Adrenaline.NeedleOpen")
VSLib.Player
private
CanSeeLocation
(Vector targetPos, int tolerance=50)
VSLib.Player
private
CanSeeOtherEntity
(Entity otherEntity, int tolerance=50)
VSLib.Player
private
CanTraceToLocation
(Vector finishPos, int traceMask)
VSLib.Player
private
ClientCommand
(string str)
VSLib.Player
private
Defib
()
VSLib.Player
private
DisablePickups
()
VSLib.Player
private
DropAllWeapons
()
VSLib.Player
private
DropPickup
()
VSLib.Player
private
DropWeaponSlot
(slot)
VSLib.Player
private
EndValvePickupObjects
()
VSLib.Player
private
Extinguish
()
VSLib.Player
private
GetActiveWeapon
()
VSLib.Player
private
GetCharacterName
()
VSLib.Player
private
GetCurrentAttacker
()
VSLib.Player
private
GetFlowDistance
()
VSLib.Player
private
GetFlowPercent
()
VSLib.Player
private
GetHealthBuffer
()
VSLib.Player
private
GetHeldItems
()
VSLib.Player
private
GetInventory
(string itemName)
VSLib.Player
private
GetInventoryTable
()
VSLib.Player
private
GetIPAddress
()
VSLib.Player
private
GetLastAbilityUsed
()
VSLib.Player
private
GetLastAttacker
()
VSLib.Player
private
GetLastDeathLocation
()
VSLib.Player
private
GetLastDefibbedBy
()
VSLib.Player
private
GetLastKilledBy
()
VSLib.Player
private
GetLastShovedBy
()
VSLib.Player
private
GetLastUsed
()
VSLib.Player
private
GetLastVomitedBy
()
VSLib.Player
private
GetName
()
VSLib.Player
private
GetNearbyLocation
(double radius)
VSLib.Player
private
GetPlayerType
()
VSLib.Player
private
GetReviveCount
()
VSLib.Player
private
GetSpawnLocation
()
VSLib.Player
private
GetSteamID
()
VSLib.Player
private
GetSurvivorSlot
()
VSLib.Player
private
GetTeam
()
VSLib.Player
private
GetUniqueID
()
VSLib.Player
private
GetUserId
()
VSLib.Player
private
Give
(string str)
VSLib.Player
private
GiveAdrenaline
(double time)
VSLib.Player
private
GiveAmmo
(int amount)
VSLib.Player
private
GiveUpgrade
(string upgrade)
VSLib.Player
private
HasAward
(int award)
VSLib.Player
private
Incapacitate
()
VSLib.Player
private
IsAlive
()
VSLib.Player
private
IsDead
()
VSLib.Player
private
IsDying
()
VSLib.Player
private
IsFrustrated
()
VSLib.Player
private
IsGhost
()
VSLib.Player
private
IsHangingFromLedge
()
VSLib.Player
private
IsIncapacitated
()
VSLib.Player
private
IsInEndingSafeRoom
()
VSLib.Player
private
IsNearStartingArea
()
VSLib.Player
private
IsOnFire
()
VSLib.Player
private
IsPlayerEntityValid
()
VSLib.Player
private
IsSurvivorTrapped
()
VSLib.Player
private
Kill
()
VSLib.Player
private
NativePickupObject
(Entity otherEnt)
VSLib.Player
private
PlaySound
(string file)
VSLib.Player
private
Remove
(string weaponName)
VSLib.Player
private
RemoveUpgrade
(string upgrade)
VSLib.Player
private
Revive
()
VSLib.Player
private
SetDamageEnabled
(bool isEnabled)
VSLib.Player
private
SetFlashlight
(bool turnFlashOn)
VSLib.Player
private
SetHealthBuffer
(int value)
VSLib.Player
private
SetHoldDamage
(double dmg)
VSLib.Player
private
SetInventory
(string itemName, int quantity)
VSLib.Player
private
SetReviveCount
(int count)
VSLib.Player
private
SetThrowDamage
(double dmg)
VSLib.Player
private
Stagger
()
VSLib.Player
private
StaggerAwayFromEntity
(Entity otherEnt)
VSLib.Player
private
StaggerAwayFromLocation
(Vector loc)
VSLib.Player
private
StopSound
(string file)
VSLib.Player
private
ValvePickupPickupRange
(double range)
VSLib.Player
private
ValvePickupThrowPower
(double power)
VSLib.Player
private
WasEverVomited
()
VSLib.Player
private
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