VSLib
Simple, powerful VScript Library for L4D2
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VSLib.Player Member List

This is the complete list of members for VSLib.Player, including all inherited members.

AllowPickups(long int BTN_PICKUP, long int BTN_THROW)VSLib.Playerprivate
BeginValvePickupObjects(string pickupSound="Defibrillator.Use", string throwSound="Adrenaline.NeedleOpen")VSLib.Playerprivate
CanSeeLocation(Vector targetPos, int tolerance=50)VSLib.Playerprivate
CanSeeOtherEntity(Entity otherEntity, int tolerance=50)VSLib.Playerprivate
CanTraceToLocation(Vector finishPos, int traceMask)VSLib.Playerprivate
ClientCommand(string str)VSLib.Playerprivate
Defib()VSLib.Playerprivate
DisablePickups()VSLib.Playerprivate
DropAllWeapons()VSLib.Playerprivate
DropPickup()VSLib.Playerprivate
DropWeaponSlot(slot)VSLib.Playerprivate
EndValvePickupObjects()VSLib.Playerprivate
Extinguish()VSLib.Playerprivate
GetActiveWeapon()VSLib.Playerprivate
GetCharacterName()VSLib.Playerprivate
GetCurrentAttacker()VSLib.Playerprivate
GetFlowDistance()VSLib.Playerprivate
GetFlowPercent()VSLib.Playerprivate
GetHealthBuffer()VSLib.Playerprivate
GetHeldItems()VSLib.Playerprivate
GetInventory(string itemName)VSLib.Playerprivate
GetInventoryTable()VSLib.Playerprivate
GetIPAddress()VSLib.Playerprivate
GetLastAbilityUsed()VSLib.Playerprivate
GetLastAttacker()VSLib.Playerprivate
GetLastDeathLocation()VSLib.Playerprivate
GetLastDefibbedBy()VSLib.Playerprivate
GetLastKilledBy()VSLib.Playerprivate
GetLastShovedBy()VSLib.Playerprivate
GetLastUsed()VSLib.Playerprivate
GetLastVomitedBy()VSLib.Playerprivate
GetName()VSLib.Playerprivate
GetNearbyLocation(double radius)VSLib.Playerprivate
GetPlayerType()VSLib.Playerprivate
GetReviveCount()VSLib.Playerprivate
GetSpawnLocation()VSLib.Playerprivate
GetSteamID()VSLib.Playerprivate
GetSurvivorSlot()VSLib.Playerprivate
GetTeam()VSLib.Playerprivate
GetUniqueID()VSLib.Playerprivate
GetUserId()VSLib.Playerprivate
Give(string str)VSLib.Playerprivate
GiveAdrenaline(double time)VSLib.Playerprivate
GiveAmmo(int amount)VSLib.Playerprivate
GiveUpgrade(string upgrade)VSLib.Playerprivate
HasAward(int award)VSLib.Playerprivate
Incapacitate()VSLib.Playerprivate
IsAlive()VSLib.Playerprivate
IsDead()VSLib.Playerprivate
IsDying()VSLib.Playerprivate
IsFrustrated()VSLib.Playerprivate
IsGhost()VSLib.Playerprivate
IsHangingFromLedge()VSLib.Playerprivate
IsIncapacitated()VSLib.Playerprivate
IsInEndingSafeRoom()VSLib.Playerprivate
IsNearStartingArea()VSLib.Playerprivate
IsOnFire()VSLib.Playerprivate
IsPlayerEntityValid()VSLib.Playerprivate
IsSurvivorTrapped()VSLib.Playerprivate
Kill()VSLib.Playerprivate
NativePickupObject(Entity otherEnt)VSLib.Playerprivate
PlaySound(string file)VSLib.Playerprivate
Remove(string weaponName)VSLib.Playerprivate
RemoveUpgrade(string upgrade)VSLib.Playerprivate
Revive()VSLib.Playerprivate
SetDamageEnabled(bool isEnabled)VSLib.Playerprivate
SetFlashlight(bool turnFlashOn)VSLib.Playerprivate
SetHealthBuffer(int value)VSLib.Playerprivate
SetHoldDamage(double dmg)VSLib.Playerprivate
SetInventory(string itemName, int quantity)VSLib.Playerprivate
SetReviveCount(int count)VSLib.Playerprivate
SetThrowDamage(double dmg)VSLib.Playerprivate
Stagger()VSLib.Playerprivate
StaggerAwayFromEntity(Entity otherEnt)VSLib.Playerprivate
StaggerAwayFromLocation(Vector loc)VSLib.Playerprivate
StopSound(string file)VSLib.Playerprivate
ValvePickupPickupRange(double range)VSLib.Playerprivate
ValvePickupThrowPower(double power)VSLib.Playerprivate
WasEverVomited()VSLib.Playerprivate