AddThinkFunction(function func) | VSLib.Entity | private |
AttachOther(Entity otherEntity, bool teleportOther) | VSLib.Entity | private |
AttachParticle(string particleName, double duration) | VSLib.Entity | private |
BotAttack(Entity otherEntity) | VSLib.Entity | private |
BotMoveOtherToThis(Entity otherEntity) | VSLib.Entity | private |
BotMoveToLocation(Vector newpos) | VSLib.Entity | private |
BotMoveToOther(Entity otherEntity) | VSLib.Entity | private |
BotReset() | VSLib.Entity | private |
BotRetreatFrom(Entity otherEntity) | VSLib.Entity | private |
Break() | VSLib.Entity | private |
CanTraceToOtherEntity(Entity otherEntity, double height=5.0) | VSLib.Entity | private |
ChangeBotEyes(bool hasEyes) | VSLib.Entity | private |
ConnectOutput(string output, function func) | VSLib.Entity | private |
GetAngles() | VSLib.Entity | private |
GetBaseEntity() | VSLib.Entity | private |
GetBaseIndex() | VSLib.Entity | private |
GetClassname() | VSLib.Entity | private |
GetDistanceToGround() | VSLib.Entity | private |
GetEyeAngles() | VSLib.Entity | private |
GetEyePosition() | VSLib.Entity | private |
GetHealth() | VSLib.Entity | private |
GetIndex() | VSLib.Entity | private |
GetLocation() | VSLib.Entity | private |
GetLookingEntity() | VSLib.Entity | private |
GetLookingLocation() | VSLib.Entity | private |
GetName() | VSLib.Entity | private |
GetOwnerEntity() | VSLib.Entity | private |
GetPosition() | VSLib.Entity | private |
GetPressedButtons() | VSLib.Entity | private |
GetRawHealth() | VSLib.Entity | private |
GetScriptScope() | VSLib.Entity | private |
GetSenseFlags() | VSLib.Entity | private |
GetTeam() | VSLib.Entity | private |
GetVelocity() | VSLib.Entity | private |
Hurt(int value, int dmgtype=0, string weapon="", Entity attacker=null, double radius=64.0) | VSLib.Entity | private |
HurtAround(int value, int dmgtype=0, string weapon="", Entity attacker=null, double radius=64.0, object[] ignoreEntities=null) | VSLib.Entity | private |
HurtTime(int value, int dmgtype, double interval, double time, string weapon="", Entity attacker=null, double radius=64.0) | VSLib.Entity | private |
Ignite(double time) | VSLib.Entity | private |
Input(string input, string value="", double delay=0, Entity activator=null) | VSLib.Entity | private |
InputColor(int red, int green, int blue) | VSLib.Entity | private |
IsAlive() | VSLib.Entity | private |
IsBot() | VSLib.Entity | private |
IsEntityInAir() | VSLib.Entity | private |
IsEntityValid() | VSLib.Entity | private |
IsHuman() | VSLib.Entity | private |
IsPlayer() | VSLib.Entity | private |
IsPressingAttack() | VSLib.Entity | private |
IsPressingBackward() | VSLib.Entity | private |
IsPressingButton(int btn) | VSLib.Entity | private |
IsPressingDuck() | VSLib.Entity | private |
IsPressingForward() | VSLib.Entity | private |
IsPressingJump() | VSLib.Entity | private |
IsPressingLeft() | VSLib.Entity | private |
IsPressingReload() | VSLib.Entity | private |
IsPressingRight() | VSLib.Entity | private |
IsPressingShove() | VSLib.Entity | private |
IsPressingUse() | VSLib.Entity | private |
IsPressingWalk() | VSLib.Entity | private |
IsPressingZoom() | VSLib.Entity | private |
Kill() | VSLib.Entity | private |
KillDelayed(double seconds) | VSLib.Entity | private |
KillHierarchy() | VSLib.Entity | private |
Push(Vector vec) | VSLib.Entity | private |
RemoveAttached(Entity otherEntity) | VSLib.Entity | private |
SetAlpha(int value) | VSLib.Entity | private |
SetAngles(double x, double y, double z) | VSLib.Entity | private |
SetAngularVelocity(object vec) | VSLib.Entity | private |
SetAttachmentPoint(Entity otherEntity, string attachment, bool bShouldMaintainOffset) | VSLib.Entity | private |
SetBaseVelocity(object vec) | VSLib.Entity | private |
SetColor(int red, int green, int blue, int alpha) | VSLib.Entity | private |
SetDamageFilter(object value) | VSLib.Entity | private |
SetEffects(int value) | VSLib.Entity | private |
SetEntityRenderAmt(int value) | VSLib.Entity | private |
SetFriction(double value) | VSLib.Entity | private |
SetGlobalName(string name) | VSLib.Entity | private |
SetGravity(double value) | VSLib.Entity | private |
SetHealth(int value) | VSLib.Entity | private |
SetKeyValue(string key, object value) | VSLib.Entity | private |
SetLocation(vec) | VSLib.Entity | private |
SetMaxHealth(int value) | VSLib.Entity | private |
SetModelIndex(int value) | VSLib.Entity | private |
SetNextThinkTime(double value) | VSLib.Entity | private |
SetParentName(string name) | VSLib.Entity | private |
SetPosition(double x, double y, double z) | VSLib.Entity | private |
SetRawHealth(int value) | VSLib.Entity | private |
SetRenderEffects(int value) | VSLib.Entity | private |
SetRenderMode(int value) | VSLib.Entity | private |
SetResponseContext(object value) | VSLib.Entity | private |
SetSenseFlags(int flags) | VSLib.Entity | private |
SetShadowCastDistance(double value) | VSLib.Entity | private |
SetSpawnFlags(int flags) | VSLib.Entity | private |
SetSpeed(double value) | VSLib.Entity | private |
SetTarget(string value) | VSLib.Entity | private |
SetVelocity(Vector vec) | VSLib.Entity | private |
SetVelocityKV(object vec) | VSLib.Entity | private |
SetVisible(bool canSee) | VSLib.Entity | private |
SetWaterLevel(int lvl) | VSLib.Entity | private |
Spin(Vector vec) | VSLib.Entity | private |
Teleport(Vector vec) | VSLib.Entity | private |
TeleportTo(Entity otherEntity) | VSLib.Entity | private |
Use(Entity otherEntity) | VSLib.Entity | private |
UsedByOther(Entity otherEntity) | VSLib.Entity | private |
UseOther(Entity otherEntity) | VSLib.Entity | private |
Vomit() | VSLib.Entity | private |