VSLib
Simple, powerful VScript Library for L4D2
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This is the complete list of members for VSLib.Utils, including all inherited members.
AreVectorsEqual(Vector vec1, Vector vec2) | VSLib.Utils | private |
BroadcastClientCommand(string command) | VSLib.Utils | private |
BuildProgressBar(int width, int count, int goal, string fill="|", string empty=".") | VSLib.Utils | private |
CalculateDistance(Vector vec1, Vector vec2) | VSLib.Utils | private |
CombineArray(object[] args, string delimiter=" ") | VSLib.Utils | private |
CreateEntity(string _classname, Vector pos=Vector(0, 0, 0), QAngle ang=QAngle(0, 0, 0), object[] keyvalues=null) | VSLib.Utils | private |
DisableCarAlarms() | VSLib.Utils | private |
DrawLine(Vector pos1, Vector pos2, double time=10.0, int red=255, int green=0, int blue=0) | VSLib.Utils | private |
FadeScreen(Player player, int red=0, int green=0, int blue=0, int alpha=255, double _duration=5.0, double _holdtime=5.0, bool modulate=false, bool fadeFrom=false) | VSLib.Utils | private |
ForcePanicEvent() | VSLib.Utils | private |
GetDistBetweenEntities(Entity ent1, Entity ent2) | VSLib.Utils | private |
GetNearbyLocationRadius(Player player, double minDist, double maxDist) | VSLib.Utils | private |
GetRandNumber(int min, int max) | VSLib.Utils | private |
GetRandValueFromArray(object[] arr) | VSLib.Utils | private |
GetTimeTable(double time) | VSLib.Utils | private |
GetVictimOfAttacker(Player attacker) | VSLib.Utils | private |
IsValidFireWeapon(string weapon) | VSLib.Utils | private |
IsValidMeleeWeapon(string classname) | VSLib.Utils | private |
IsValidWeapon(string classname) | VSLib.Utils | private |
KillZombieSpawns() | VSLib.Utils | private |
PlaySoundToAll(string sound) | VSLib.Utils | private |
PrecacheCSSWeapons() | VSLib.Utils | private |
PrecacheModel(string mdl) | VSLib.Utils | private |
printf(string str, params string[] values) | VSLib.Utils | private |
RemoveEntity(Entity ent) | VSLib.Utils | private |
ResumeTime() | VSLib.Utils | private |
SanitizeHeldItems() | VSLib.Utils | private |
SanitizeHeldMeds() | VSLib.Utils | private |
SanitizeHeldPrimary() | VSLib.Utils | private |
SanitizeHeldSecondary() | VSLib.Utils | private |
SanitizeHeldWeapons() | VSLib.Utils | private |
SanitizeMiniguns() | VSLib.Utils | private |
SanitizeUnheldItems() | VSLib.Utils | private |
SanitizeUnheldMeds() | VSLib.Utils | private |
SanitizeUnheldPrimary() | VSLib.Utils | private |
SanitizeUnheldSecondary() | VSLib.Utils | private |
SanitizeUnheldWeapons() | VSLib.Utils | private |
SayToAll(string str, params string[] values) | VSLib.Utils | private |
SayToAllDel(string str, params string[] values) | VSLib.Utils | private |
SayToTeam(Player player, string str, params string[] values) | VSLib.Utils | private |
SayToTeamDel(Player player, string str, params string[] values) | VSLib.Utils | private |
SearchMainTables(string idx) | VSLib.Utils | private |
SetEntityHint(Entity entity, string hinttext, string icon="icon_info", double range=0.0, bool parentEnt=false, double duration=0.0, bool noOffScreen=1) | VSLib.Utils | private |
ShakeScreen(Vector pos=null, double _amplitude=2, double _duration=5.0, double _frequency=35, double _radius=500) | VSLib.Utils | private |
SlowTime(double desiredTimeScale=0.2, double re_Acceleration=2.0, double minBlendRate=1.0, double blendDeltaMultiplier=2.0, bool allowResumeTime=true) | VSLib.Utils | private |
SpawnAmmo(string mdl="models/props/terror/ammo_stack.mdl", Vector pos=Vector(0, 0, 0), QAngle ang=QAngle(0, 0, 0), object[] keyvalues=null) | VSLib.Utils | private |
SpawnCommentaryDummy(string mdl="models/survivors/survivor_gambler.mdl", string weps="weapon_pistol", string anim="Idle_Calm_Pistol", Vector pos=Vector(0, 0, 0), QAngle ang=QAngle(0, 0, 0), object[] keyvalues=null) | VSLib.Utils | private |
SpawnCommentaryZombie(string zombieModel="common_male_tshirt_cargos", Vector pos=Vector(0, 0, 0), QAngle ang=QAngle(0, 0, 0)) | VSLib.Utils | private |
SpawnDoor(string mdl="models/props_downtown/door_interior_112_01.mdl", Vector pos=Vector(0, 0, 0), QAngle ang=QAngle(0, 0, 0), object[] keyvalues=null) | VSLib.Utils | private |
SpawnDynamicProp(string mdl, Vector pos, QAngle ang=QAngle(0, 0, 0), object[] keyvalues=null) | VSLib.Utils | private |
SpawnFuelBarrel(Vector pos, QAngle ang=QAngle(0, 0, 0), object[] keyvalues=null) | VSLib.Utils | private |
SpawnInventoryItem(string itemName, string mdl, Vector pos) | VSLib.Utils | private |
SpawnL4D1Minigun(Vector pos, QAngle ang=QAngle(0, 0, 0), object[] keyvalues=null) | VSLib.Utils | private |
SpawnL4D1Survivor(int survivor=4, Vector pos=Vector(0, 0, 0), QAngle ang=QAngle(0, 0, 0)) | VSLib.Utils | private |
SpawnMinigun(Vector pos, QAngle ang=QAngle(0, 0, 0), object[] keyvalues=null) | VSLib.Utils | private |
SpawnPhysicsProp(string mdl, Vector pos, QAngle ang=QAngle(0, 0, 0), object[] keyvalues=null) | VSLib.Utils | private |
SpawnRagdoll(string mdl, Vector pos, QAngle ang=QAngle(0, 0, 0), object[] keyvalues=null) | VSLib.Utils | private |
SpawnWeapon(string weaponName, int Count=4, Vector pos=Vector(0, 0, 0), QAngle ang=QAngle(0, 0, 90), object[] keyvalues=null) | VSLib.Utils | private |
SpawnZombie(Vector pos, string zombieType="default", bool attackOnSpawn=true) | VSLib.Utils | private |
SpawnZombieNearPlayer(Player player, int zombieNum, double maxDist=128.0, double minDist=32.0, bool checkVisibility=true, bool useAltSpawn=false) | VSLib.Utils | private |
StopSoundOnAll(string sound) | VSLib.Utils | private |
StringReplace(string str, string original, string replacement) | VSLib.Utils | private |
VectorCrossProduct(Vector a, Vector b) | VSLib.Utils | private |
VectorDotProduct(Vector a, Vector b) | VSLib.Utils | private |
VectorFromQAngle(QAngle angles, double radius=1.0) | VSLib.Utils | private |